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Post by inquisitor on Feb 16, 2017 21:25:48 GMT -5
That's assuming Echoes and Switch keep casual mode. Which they probably will, but who knows?
Playing on Casual is fine. Playing on Phoenix makes you a pansy
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Post by flameheadshero on Feb 16, 2017 21:44:15 GMT -5
I doubt they'd alienate all the people who only got on board because of casual mode since that was a big part of what revitalized the series. I forgot Phoenix mode existed. That seems odd. Like, there doesn't even seem to be a point in playing the game at that point.
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Post by inquisitor on Feb 16, 2017 21:48:14 GMT -5
True. But the one thing I don't like about Casual mode, is it affects the difficulty of the game. Whether you're playing on it or not. Awakening was mindnumbingly easy. And playing on Classic doesn't make it any harder. Same with Birthright. Conquest, from my experience, feels like it's meant to be played on Casual. Revelations does it all right, but it's still a bit too easy or me
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Post by DarknessLink7 on Feb 17, 2017 6:13:45 GMT -5
I just get such an adrenaline rush in that moment of choosing which character to sacrifice in order to save the others. I love the feeling that my choices matter.
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Post by inquisitor on Feb 17, 2017 6:36:34 GMT -5
You sick bastard. That's basically a taboo against some players
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Post by DarknessLink7 on Feb 17, 2017 9:18:58 GMT -5
You sick bastard. That's basically a taboo against some players Hahaha, well it's not like I actually enjoy seeing my beloved characters die. It's more that I love feeling invested in the game. If I spent a significant amount of time training up a character, their death isn't just a minor inconvenience to me like in most other games where you can just restart the mission. In Fire Emblem, their death means I actually lost something in real life, even if it's just time and sentimental value. Not many games can get me to actually CARE about my characters like that.
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Post by inquisitor on Feb 17, 2017 9:32:21 GMT -5
What do you do if you lose a character that you know you'll need in an upcoming chapter? Like Haar in the part 2 endgame of Radiant Dawn. Granted, the odds of him dying before then are slim to none, but you get my point.
Oh, nevermind. I just remembered you've only played Awakening and PoR. So you wouldn't have run into those situations
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Post by DarknessLink7 on Feb 17, 2017 10:04:41 GMT -5
What do you do if you lose a character that you know you'll need in an upcoming chapter? Like Haar in the part 2 endgame of Radiant Dawn. Granted, the odds of him dying before then are slim to none, but you get my point. Oh, nevermind. I just remembered you've only played Awakening and PoR. So you wouldn't have run into those situations Required characters sound incredibly annoying! I dunno what I'd do if I ran into such a scenario. It seems like a very strange design decision to have permadeath in a game and have chapters that require certain characters to be alive. But I think it would be very interesting to have character specific side quests that you can only complete if the character in question is still alive. That would add a lot of replay value!
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Post by inquisitor on Feb 17, 2017 10:08:33 GMT -5
No, you misunderstood, I think. Using my example with Haar. He isn't required, technically. But you're going to have a much harder time beating that chapter if you don't have him. In that chapter, you have waves of enemies coming at you, and they come from two directions. Haar is a great tank, so he can be used to block one of the entrances, while the rest of your characters are focused on the other.
As for your second paragraph. I can't think of a time that happened. Shadow Dragon has chapters that you can play if a certain amount of characters die by that point. Also, in most games, some characters can only be recruited by certain characters. In Awakening, they can all be recruited by Chrom, but that isn't the case in other games
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Post by DarknessLink7 on Feb 17, 2017 12:36:46 GMT -5
No, you misunderstood, I think. Using my example with Haar. He isn't required, technically. But you're going to have a much harder time beating that chapter if you don't have him. In that chapter, you have waves of enemies coming at you, and they come from two directions. Haar is a great tank, so he can be used to block one of the entrances, while the rest of your characters are focused on the other. As for your second paragraph. I can't think of a time that happened. Shadow Dragon has chapters that you can play if a certain amount of characters die by that point. Also, in most games, some characters can only be recruited by certain characters. In Awakening, they can all be recruited by Chrom, but that isn't the case in other games Ah, all right. Yeah, I misunderstood. Thanks for clarifying. It does sound like it'd be pretty annoying to get stuck on a late game mission due to a character dying a long time ago. But the first time you're playing though the game you won't really notice, right? I mean, you'd just think you encountered a super hard mission and work with what you got. And if you do know Haar is gonna be important later, then you'll probably do a good job of protecting him. I wanna get back into Awakening now!
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Post by inquisitor on Feb 17, 2017 12:40:00 GMT -5
Yeah. But that rarely happens. Honestly, the only one I can really think of right now is Haar. I'm sure there are more, but they aren't coming to mind. Besides, you would have to be really unlucky to have Haar die before then. He only appears in one chapter before then, and he's the strongest unit on the map. Well, technically. One is stronger, but she's equipped with a weak weapon in that chapter.
Have fun. Awakening is fun, but, for me, the lack of difficulty hurts the replay value
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Post by inquisitor on Feb 18, 2017 17:39:04 GMT -5
How am I just now seeing this?
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