Meta
BLADE Major
Posts: 239
|
Post by Meta on Dec 29, 2015 19:57:27 GMT -5
Oh, got it. Yeah, Level 17 shouldn't be too tough. As long as I don't get swarmed by the Oasis Flamii first. Went back to Colony 9 to fight Dark Murakmur at Level 21 and almost lost. It was there I discovered that you get EXP even when KO'd. Thank goodness for that. I didn't find Dark Murakmor until my second playthrough. The Tokilos species have a really incredible and beautiful design. Too bad there are so few of them in the world. But I guess that makes them that much more special when you encounter one. I forgot Tokilos were a thing when I fought it, and kept thinking it was a Flamii. Speaking of which, found and beat White Eduardo. Thanks for the clarification. Also stomped Violent Andante who is nowhere NEAR the Sky Table imo despite what the game said about its location. Skip traveling to where I fought M71 and then seeing that giant Level 90 Immovable Gonzales was quite the shock!
|
|
|
Post by Max Galactica on Dec 30, 2015 1:08:50 GMT -5
I didn't find Dark Murakmor until my second playthrough. The Tokilos species have a really incredible and beautiful design. Too bad there are so few of them in the world. But I guess that makes them that much more special when you encounter one. I forgot Tokilos were a thing when I fought it, and kept thinking it was a Flamii. Speaking of which, found and beat White Eduardo. Thanks for the clarification. Also stomped Violent Andante who is nowhere NEAR the Sky Table imo despite what the game said about its location. Skip traveling to where I fought M71 and then seeing that giant Level 90 Immovable Gonzales was quite the shock! Yeah. I was going to mention that earlier about Violent Andante, but since you found him before, I figured you'd be able to find him again, despite the quest outright lying to you about its location. Immovable Gonzalez is so satisfying to take down once you get up to that level. Same with Territorial Rotbart.
|
|
Meta
BLADE Major
Posts: 239
|
Post by Meta on Dec 30, 2015 2:20:55 GMT -5
I forgot Tokilos were a thing when I fought it, and kept thinking it was a Flamii. Speaking of which, found and beat White Eduardo. Thanks for the clarification. Also stomped Violent Andante who is nowhere NEAR the Sky Table imo despite what the game said about its location. Skip traveling to where I fought M71 and then seeing that giant Level 90 Immovable Gonzales was quite the shock! Yeah. I was going to mention that earlier about Violent Andante, but since you found him before, I figured you'd be able to find him again, despite the quest outright lying to you about its location. Immovable Gonzalez is so satisfying to take down once you get up to that level. Same with Territorial Rotbart. Yep, it's a great feeling when you're casually killing Bunnits on Gaur Plain and you turn around and see Rotbart and you're like "welp, I'm not sticking around". Speaking of OP UMs, I found the hidden observation point. 3 seconds later, a giant owl swoops down and forces me to leap off. Can't wait to kill that stupid thing. And then, when I was running around the north edge of the 2nd floor of the plain, I got blitzed by another stupid OP owl bird thing! Had some fun listening to the dialogue when you deliberately fight a Red-bar monster. Stood on a ledge above some Gogols and had my allies run off to fight them (and then call off the fight of course). Hearing things like "are you out of your mind?!" was a nice touch.
|
|
|
Post by Max Galactica on Dec 30, 2015 2:41:04 GMT -5
Yeah. I was going to mention that earlier about Violent Andante, but since you found him before, I figured you'd be able to find him again, despite the quest outright lying to you about its location. Immovable Gonzalez is so satisfying to take down once you get up to that level. Same with Territorial Rotbart. Yep, it's a great feeling when you're casually killing Bunnits on Gaur Plain and you turn around and see Rotbart and you're like "welp, I'm not sticking around". Speaking of OP UMs, I found the hidden observation point. 3 seconds later, a giant owl swoops down and forces me to leap off. Can't wait to kill that stupid thing. And then, when I was running around the north edge of the 2nd floor of the plain, I got blitzed by another stupid OP owl bird thing! Had some fun listening to the dialogue when you deliberately fight a Red-bar monster. Stood on a ledge above some Gogols and had my allies run off to fight them (and then call off the fight of course). Hearing things like "are you out of your mind?!" was a nice touch. The owls are called Rhoguls. Canyon Valencia is another one of those troll UM's. He only shows up during the day in clear weather, though. So if you go there at another time, you'll be fine. And you have to get past that Last Rhogul you were talking about. There's a great reward at the end of that pathway.
|
|
Meta
BLADE Major
Posts: 239
|
Post by Meta on Dec 30, 2015 4:00:57 GMT -5
Yep, it's a great feeling when you're casually killing Bunnits on Gaur Plain and you turn around and see Rotbart and you're like "welp, I'm not sticking around". Speaking of OP UMs, I found the hidden observation point. 3 seconds later, a giant owl swoops down and forces me to leap off. Can't wait to kill that stupid thing. And then, when I was running around the north edge of the 2nd floor of the plain, I got blitzed by another stupid OP owl bird thing! Had some fun listening to the dialogue when you deliberately fight a Red-bar monster. Stood on a ledge above some Gogols and had my allies run off to fight them (and then call off the fight of course). Hearing things like "are you out of your mind?!" was a nice touch. The owls are called Rhoguls. Canyon Valencia is another one of those troll UM's. He only shows up during the day in clear weather, though. So if you go there at another time, you'll be fine. And you have to get past that Last Rhogul you were talking about. There's a great reward at the end of that pathway. Yep, the trolling Last Rhogul appeared out of nowhere when the time turned to day, I got the connection, but didn't feel like going back . I love stealthing around enemies though. Exhilarating at times. Just got to Ether Mine.
Me when I get to Ether Mine: "Wow, the enemy levels are so much higher! This'll help with my overleveling anxiety!"
*gets 60 EXP every 2 minutes for discovering a new area* "Grrr." Well getting swarmed by Upas while fighting the Level 22 UM around it was a harrowing experience. Good thing the former go down quickly. I'd love to have someone like Reyn in my life. He's currently my favorite character. And not (just) because of the memes. And can we talk about how wonderful the Steady Helm looks on him? By the way, just what ARE those hills/slopes that tower over you on Gaur Plain? What feature of Bionis' Leg are they supposed to be? They look awesome. A total icon of that area. Got a nice shot of all of them in a row from the west edge of the 2nd level. How I wish this game had 1st person mode like XCX!
|
|
Meta
BLADE Major
Posts: 239
|
Post by Meta on Jan 4, 2016 2:48:47 GMT -5
Been quite awhile. Made my way through Ether Mine, fought Xord who is amazing, watched awesome Metal Face scene after, went through Satorl where I kept the time at night the whole time, realized I was actually maybe underleveled finally, decided to check out what I need to do to get the people back to Colony 6 and barely managed to do it at my level (1. Did it on a throwaway save so I didn't keep the EXP. 2. Lured those bridge monsters one at a painstaking time), repeatedly got my butt kicked by the Satorl Guardian, spent half an hour climbing that wall to explore the whole darn thing, went through the inner Bionis and got to ride an acid geyser or something, watched a very intriguing Mechon cutscene, gawked at Makna Forest repeatedly (specifically the view of the "wings" of the Bionis on either side. Those made a huge impression on me), died a lot in Makna Forest, met that awesome Alvis fellow (who I swear looks like he's belong in a Final Fantasy game even though I've never played Final Fantasy), and rescued Melia the girl with the clingy hat that can't be removed.
Y'know, just in case you were interested in my progress. I still haven't moved the people back to Colony 6, or done all of the Refugee Quests yet. I know when they expire.
But are there any other points of no return or timed quests that I need to watch out for up to the point where I'm at (and shortly after that, I suppose)? I have a backup save from just before fighting the Satorl Guardian that I'll overwrite if it's safe to, but I'd like a confirmation.
And is there a list out there of all the timed quests? I remember there was one in Colony 9, but, unlike the many timed quests in the Refugee Camp, there was only one, so it makes me worry that I'll miss the timed quests in places that don't normally have them.
|
|
|
Post by Max Galactica on Jan 4, 2016 9:30:01 GMT -5
Been quite awhile. Made my way through Ether Mine, fought Xord who is amazing, watched awesome Metal Face scene after, went through Satorl where I kept the time at night the whole time, realized I was actually maybe underleveled finally, decided to check out what I need to do to get the people back to Colony 6 and barely managed to do it at my level (1. Did it on a throwaway save so I didn't keep the EXP. 2. Lured those bridge monsters one at a painstaking time), repeatedly got my butt kicked by the Satorl Guardian, spent half an hour climbing that wall to explore the whole darn thing, went through the inner Bionis and got to ride an acid geyser or something, watched a very intriguing Mechon cutscene, gawked at Makna Forest repeatedly (specifically the view of the "wings" of the Bionis on either side. Those made a huge impression on me), died a lot in Makna Forest, met that awesome Alvis fellow (who I swear looks like he's belong in a Final Fantasy game even though I've never played Final Fantasy), and rescued Melia the girl with the clingy hat that can't be removed.
Y'know, just in case you were interested in my progress. I still haven't moved the people back to Colony 6, or done all of the Refugee Quests yet. I know when they expire.
But are there any other points of no return or timed quests that I need to watch out for up to the point where I'm at (and shortly after that, I suppose)? I have a backup save from just before fighting the Satorl Guardian that I'll overwrite if it's safe to, but I'd like a confirmation.
And is there a list out there of all the timed quests? I remember there was one in Colony 9, but, unlike the many timed quests in the Refugee Camp, there was only one, so it makes me worry that I'll miss the timed quests in places that don't normally have them. Other than the Refugee quests, there aren't any timed quests that you need to worry about for a long time. Well, except for one. In Satorl Marsh, there's a quest chain in a place called the Nopon Refuge. There is a single Nopon there who will give you several pretty annoying quests. The last quest in that chain is timed, and is important for a really interesting quest chain in the future (like WAY in the future from where you are). I'm not sure when that particular quest expires, but I'd do it as soon as possible just to be safe. There is a list of the timed quests, but it's kind of spoilery. Because most of the timed quests will expire after a late-game story event. Also, most of the other quests that are listed as timed are mutually exclusive. Meaning that you have two quests that you have the choice to complete one of them. When you complete one of them, the other quest that it's mutually exclusive to will expire. So I wouldn't worry about those.
|
|
Meta
BLADE Major
Posts: 239
|
Post by Meta on Jan 4, 2016 11:41:53 GMT -5
Been quite awhile. Made my way through Ether Mine, fought Xord who is amazing, watched awesome Metal Face scene after, went through Satorl where I kept the time at night the whole time, realized I was actually maybe underleveled finally, decided to check out what I need to do to get the people back to Colony 6 and barely managed to do it at my level (1. Did it on a throwaway save so I didn't keep the EXP. 2. Lured those bridge monsters one at a painstaking time), repeatedly got my butt kicked by the Satorl Guardian, spent half an hour climbing that wall to explore the whole darn thing, went through the inner Bionis and got to ride an acid geyser or something, watched a very intriguing Mechon cutscene, gawked at Makna Forest repeatedly (specifically the view of the "wings" of the Bionis on either side. Those made a huge impression on me), died a lot in Makna Forest, met that awesome Alvis fellow (who I swear looks like he's belong in a Final Fantasy game even though I've never played Final Fantasy), and rescued Melia the girl with the clingy hat that can't be removed.
Y'know, just in case you were interested in my progress. I still haven't moved the people back to Colony 6, or done all of the Refugee Quests yet. I know when they expire.
But are there any other points of no return or timed quests that I need to watch out for up to the point where I'm at (and shortly after that, I suppose)? I have a backup save from just before fighting the Satorl Guardian that I'll overwrite if it's safe to, but I'd like a confirmation.
And is there a list out there of all the timed quests? I remember there was one in Colony 9, but, unlike the many timed quests in the Refugee Camp, there was only one, so it makes me worry that I'll miss the timed quests in places that don't normally have them. Other than the Refugee quests, there aren't any timed quests that you need to worry about for a long time. Well, except for one. In Satorl Marsh, there's a quest chain in a place called the Nopon Refuge. There is a single Nopon there who will give you several pretty annoying quests. The last quest in that chain is timed, and is important for a really interesting quest chain in the future (like WAY in the future from where you are). I'm not sure when that particular quest expires, but I'd do it as soon as possible just to be safe. There is a list of the timed quests, but it's kind of spoilery. Because most of the timed quests will expire after a late-game story event. Also, most of the other quests that are listed as timed are mutually exclusive. Meaning that you have two quests that you have the choice to complete one of them. When you complete one of them, the other quest that it's mutually exclusive to will expire. So I wouldn't worry about those. Ok, thanks a lot. I've done a few mutually exclusive quests already, and I want to say that only one of them was listed as timed, but that is probably just poor memory on my part, so I'd say that clears things up. I'll make sure to do that Satorl quest asap.
|
|
Meta
BLADE Major
Posts: 239
|
Post by Meta on Jan 4, 2016 14:50:28 GMT -5
You were right about the Nopon Refuge quests being annoying. I take it the Nopon I have to deliver to for the timed quest is someone I'll meet later?
|
|
|
Post by Max Galactica on Jan 4, 2016 15:28:22 GMT -5
You were right about the Nopon Refuge quests being annoying. I take it the Nopon I have to deliver to for the timed quest is someone I'll meet later? Yes. You'll meet him soon.
|
|
Meta
BLADE Major
Posts: 239
|
Post by Meta on Jan 4, 2016 17:54:35 GMT -5
So to try to raise affinity, I switched Shulk out of the party. Would you say Reyn/Sharla/Dunban is tougher to win battles with, or is it just me? And from a story standpoint, how does the party see visions if Shulk isn't in the battle party?
|
|
|
Post by Wolfe on Jan 4, 2016 20:58:04 GMT -5
So to try to raise affinity, I switched Shulk out of the party. Would you say Reyn/Sharla/Dunban is tougher to win battles with, or is it just me? And from a story standpoint, how does the party see visions if Shulk isn't in the battle party? Sharla is kind of an anchor because she lacks damage output. Ironically, that makes her healing seem more useful because battles take longer. As for visions, I suppose from a story standpoint, the whole party is always together, unlike a game like XCX where unused party members go take some time off.
|
|
|
Post by Max Galactica on Jan 4, 2016 22:36:03 GMT -5
So to try to raise affinity, I switched Shulk out of the party. Would you say Reyn/Sharla/Dunban is tougher to win battles with, or is it just me? And from a story standpoint, how does the party see visions if Shulk isn't in the battle party? I would keep your party, but main Dunban. Boost his agility with gems and skills to get him to have high accuracy and evasion, then he can be a really good fighter like that. Make sure that Reyn keeps the aggro by not using too many arts all the time. And just level up Sharla's healing arts to get the most out of them. That's my suggestion, anyways.
|
|
Meta
BLADE Major
Posts: 239
|
Post by Meta on Jan 4, 2016 22:45:14 GMT -5
So to try to raise affinity, I switched Shulk out of the party. Would you say Reyn/Sharla/Dunban is tougher to win battles with, or is it just me? And from a story standpoint, how does the party see visions if Shulk isn't in the battle party? I would keep your party, but main Dunban. Boost his agility with gems and skills to get him to have high accuracy and evasion, then he can be a really good fighter like that. Make sure that Reyn keeps the aggro by not using too many arts all the time. And just level up Sharla's healing arts to get the most out of them. That's my suggestion, anyways. Oh, i wasn't necessarily asking for advice (but thanks for that), I was just noting that the characters seem to have it more rough without Shulk because I get a ton of use out of Backslash (complements Reyn's Aggro), Slit Edge (Complements Backslash and Sword Drive), Slow Debuff (so Reyn takes fewer autoattacks) from Airslash, multiple Break Arts, and Shield. But maybe I'm just not playing the other characters' strengths enough. Should Reyn wear the heaviest armor so that he's all defense and no evasion, whereas Dunban does the opposite (wearing the lightest possible armor), or should I be less extreme in each direction? Sharla is kind of an anchor because she lacks damage output. Ironically, that makes her healing seem more useful because battles take longer. As for visions, I suppose from a story standpoint, the whole party is always together, unlike a game like XCX where unused party members go take some time off. Yeah, that makes sense regarding the visions.
|
|
|
Post by Max Galactica on Jan 4, 2016 22:58:18 GMT -5
I would keep your party, but main Dunban. Boost his agility with gems and skills to get him to have high accuracy and evasion, then he can be a really good fighter like that. Make sure that Reyn keeps the aggro by not using too many arts all the time. And just level up Sharla's healing arts to get the most out of them. That's my suggestion, anyways. Oh, i wasn't necessarily asking for advice (but thanks for that), I was just noting that the characters seem to have it more rough without Shulk because I get a ton of use out of Backslash (complements Reyn's Aggro), Slit Edge (Complements Backslash and Sword Drive), Slow Debuff (so Reyn takes fewer autoattacks) from Airslash, multiple Break Arts, and Shield. But maybe I'm just not playing the other characters' strengths enough. Should Reyn wear the heaviest armor so that he's all defense and no evasion, whereas Dunban does the opposite (wearing the lightest possible armor), or should I be less extreme in each direction? You can do that. Reyn is meant to be a tank and Dunban is meant to have high agility. Also, be sure to set skill links, and to switch skill trees when one fills up.
|
|
|
Post by Wolfe on Jan 5, 2016 0:30:03 GMT -5
I interpreted one of Dunban's roles as an optional "agility tank" that soaks up aggro by dodging everything, but you can also make him into a normal attacker like Shulk. I preferred playing as Dunban when there aren't any mechon around; his arts string into some effective combos. Also, Max Galactica, isn't the weight stat rather pointless, or did I not understand it right? Based on the numbers, any agility loss from heavier armor appears to be rectified (and then some) with an agility gem or two.
|
|
|
Post by Max Galactica on Jan 5, 2016 0:49:22 GMT -5
I interpreted one of Dunban's roles as an optional "agility tank" that soaks up aggro by dodging everything, but you can also make him into a normal attacker like Shulk. I preferred playing as Dunban when there aren't any mechon around; his arts string into some effective combos. Also, Max Galactica , isn't the weight stat rather pointless, or did I not understand it right? Based on the numbers, any agility loss from heavier armor appears to be rectified (and then some) with an agility gem or two. If I understand it correctly, the weight of your armor affects both agility and defense. Heavier armor gives you better defense, and lighter armor gives you greater agility. Even though you can cancel that out with gems, for Dunban, it's best to have him have as much agility as possible so he doesn't need very much defense because he's evading most attacks.
|
|
|
Post by Wolfe on Jan 5, 2016 1:43:43 GMT -5
If I understand it correctly, the weight of your armor affects both agility and defense. Heavier armor gives you better defense, and lighter armor gives you greater agility. Even though you can cancel that out with gems, for Dunban, it's best to have him have as much agility as possible so he doesn't need very much defense because he's evading most attacks. From what I recall, a weight penalty would subtract something like five agility points at most, while gems could add up to 50 points (or more?). I never gave Dunban heavy armor with a lot of defense, just the best light/medium armor that didn't look stupid, disregarding weight in favor of gems. On the other hand, I didn't get around to challenging myself on the biggest baddies yet. I put the game down after beating the story because XCX was only a month away and I wanted to rinse my palate with other games. I can imagine how every last point would matter in a high stakes fight.
|
|
|
Post by Max Galactica on Jan 5, 2016 2:20:30 GMT -5
If I understand it correctly, the weight of your armor affects both agility and defense. Heavier armor gives you better defense, and lighter armor gives you greater agility. Even though you can cancel that out with gems, for Dunban, it's best to have him have as much agility as possible so he doesn't need very much defense because he's evading most attacks. From what I recall, a weight penalty would subtract something like five agility points at most, while gems could add up to 50 points (or more?). I never gave Dunban heavy armor with a lot of defense, just the best light/medium armor that didn't look stupid, disregarding weight in favor of gems. On the other hand, I didn't get around to challenging myself on the biggest baddies yet. I put the game down after beating the story because XCX was only a month away and I wanted to rinse my palate with other games. I can imagine how every last point would matter in a high stakes fight. Plus, Dunban can't wear heavy armor for most of the game, except through skill links, which would be a waste of affinity coins for that particular skill. I've played the game twice. First time was mostly a story run. Then I did everything on my second run, including superposes and such. Killing them felt sooo good.
|
|
Meta
BLADE Major
Posts: 239
|
Post by Meta on Jan 5, 2016 3:59:47 GMT -5
I interpreted one of Dunban's roles as an optional "agility tank" that soaks up aggro by dodging everything, but you can also make him into a normal attacker like Shulk. I preferred playing as Dunban when there aren't any mechon around; his arts string into some effective combos. Also, Max Galactica, isn't the weight stat rather pointless, or did I not understand it right? Based on the numbers, any agility loss from heavier armor appears to be rectified (and then some) with an agility gem or two. Can you explain what you mean by combos? And I finally remembered to ask this: why the heck are Nebulae (those bubbles that respond to Ether) so hard to beat?! I find I pretty weird that you get Melia halfway through Makna and then Riki very shortly after (whereas Sharla got half of Gaur Plain and all of Ether Mine before the next party member, and Dunban got all of Satorl and the other half of Makna before the next party member). It's just such a short time to try her out. Hope the next (and last?) party member doesn't show up too much sooner.
Loved Frontier Village. The Nopon are so weird and adorable when voiced. The Chief looks and sounds great, Riki's introduction and especially the party's reaction (those close-up faces) had me in stitches, and that close up view at the top of the village, of the wings I mentioned loving, has me dying to go there (and lemme tell you, it is plain weird seeing a giant blanket of what is either water or ether in the sky. Eryth Sea, I assume? It's getting so close to the Head now, this game does a great job of generating anticipation
Might as well ask again now that I'm a bit further, anything I need to be wary of anytime soon?
|
|